# Part Five: Bloody Bargain
Nobody present at Elysium was aware of Clan Lasombra's true intentions. Immediately, Gengis shoots up from his chair, throwing a glass of blood against the painting (one of Annabelle's) beside him, yelling to the Prince he cannot allow decades of Sabbat supporters to infiltrate and destroy the Camarilla from within. Aluc retorts, "that's the Anarchs' job," in a mocking tone. Gengis' reaction sends a wave of frustration and anger through the room. The calm atmosphere in Elysium is quickly replaced with one of fear, frustration, and anger. Prince Jackson demands Damien and his Hounds take the Lasombra away, as he tries to calm down a room full of angered predators.
# Talk to Jackson
The Prince convinces the assembled Ventrue to exert their powers of crowd influence to calm the Kindred on the third floor; an action that causes Maldavis to bolt from the room and down the stairs (she's not willing to be subject to some Ventrue mind control) and compels Critias to seethe and drag his clanmates from the Succubus Club, leaving Damien the only Brujah present (outside of any in the PC coterie).
The rest of the Kindred hang around to enjoy a somewhat-awkward night, some enjoying Annabelle's grief at the ruin of her painting while others, such as Tamoszius, dryly comment "it's an improvement." Portia ferries an equal number of mortals as there are Kindred to the third floor to dance as Baby Chorus starts up again, sans Damien. The chandelier starts to rotate — Annabelle's favorite attraction — bathing the entire room in twinkling lights of green, red, and violet. Newberry is even more anxious than before, now that the Lasombra delegate(s) are in Jackson's custody. During this scene, encourage the players to mingle with the Kindred in attendance and get their respective opinions on the Lasombra proposal.
Eventually, Jackson steps back into the room. He looks dissatisfied. With a successful Wits + Awareness roll (Difficulty 5) or effective use of Auspex, the coterie hears him whispering to Damien. If Malenkov isn't at the club, he whispers that the second delegate must be found immediately. If Malenkov and Sierra are both at the club, he instructs Damien to find out if similar delegations are visiting other cities.
Jackson will not dedicate much time to answering questions, distracted by conversation with the remaining Primogen: Rosa (stoic and loyal), Newberry (panicking), "Khalid" (quiet and contemplative), and Annabelle (embarrassed she wasn't consulted). The Prince walks past the PCs and to his office on the second floor unless they make a successful Manipulation + Persuasion roll (Difficulty 5) or find some other way to grab his attention.
If the PCs succeed, the Prince responds in a clipped and quiet fashion. "Yeah, you delivered your quarry and performed your task. Tomorrow night we'll talk payment. Go tell Bret Stryker I owe you a boon or something, so it's all on the up and up." He claps his hand on one of the PCs' shoulders. "You did good, but the night's not over yet. If you want to visit our guest, she's down in the basement maze where the hanging meat usually is. Password is 'Lodin.' She's still under Elysium rules though, so no harm comes to her."
# Newberry's Gambit
If the PCs make the mistake of confiding in Son, letting him know where the Lasombra are being kept, he will leave Elysium soon after and get on the phone to the Gary coterie (if its still around). If he reaches them, he'll tell them where the Succubus Club is, have them introduce themselves as "guests of Prince Jackson" at the door, and ensure they head straight to the basement to start a fire.
If Newberry can't reach the Gary coterie, or worse, the PCs have the Gary coterie's phones and he reaches the PCs, he'll enter the sub-basement on his own and attack the Lasombra in a frenzy. The maze is soundproofed, but a bleeding mortal stumbling up the stairs in the Succubus Club proper should indicate what's going on down there.
If pushed effectively, Son could meet his end in this chronicle, terrified of finally being outed for his sins. In truth, Sierra knows very little of Newberry's crimes, only having heard rumors.
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# Hidden in the Basement Maze
If the PCs weren't able to persuade the Prince into giving up the location of the delegate, they can localize her by either making an Intelligence + Streetwise roll (Difficulty 4) or through finding out about the sub-basement maze and how it's been closed off since the delegates arrived. It stores a lot of the wreckage of the precious Succubus Club and acts as an emergency haven for Toreador Helena favors, as well as being a store of doped-up blood dolls for Kindred in need. Sierra is stashed in a storage room in the sub-basement, with the mortal blood bags removed or disposed of.
The sub-basement can be reached via the service corridors or the more direct, visible route of passing behind the central stage in the Succubus Club.
### The Service Corridors
The corridors are in dim contrast to the colorful and extravagant façade of the club. Concrete walls and flooring with darkened marks from spilled drinks and years of humid, unchanged air cover the pathway, while uncovered lightbulbs illuminate the darkness with a dim, orange hue.
Half-naked dancers run back and forth in high heels as floor managers issue commands into earpieces. Bartenders rush by, balancing elaborate cocktails on darkblue trays, barely noticing anything but the task at hand. The service corridors are at a constant buzz to make the Succubus Club the perfect place to spend a night out.
The staircase to the sub-basement is at the end of one of these corridors, but three heavyset bouncers block the door. They're in conversation with each other, and on a successful Wits + Awareness roll (Difficulty 3) their conversation is clearly about the woman that "Jacko" stashed downstairs. One of the bouncers, a well-built woman with a green fishtail braid hanging over her right shoulder, turns to face the PCs as they approach. "Password or fuck off."
The guard will not let the PCs by without the password. The PCs can convince her to get out of the way with a successful Charisma + Intimidation roll (Difficulty 5) or through use of a Discipline such as Dominate. However, if she behaves strangely the other bouncers will contact Jackson on their earpieces.
If the PCs attack the bouncers, use the Security Guard stats (see p. XX), keeping in mind they're mortal and only armed with stun guns. These bouncers will attempt to restrain or incapacitate the PCs, slamming heads into walls, twisting limbs, and calling for the Prince, Annabelle, or Portia to make their way down.
### Walking Through the Club
An alternative, direct route to the storage room is behind the stage in the main area of the club. An elevator fit for two people (three at a push) goes as low as the basement, and from there the PCs can reach the sub-basement via the only stairs heading down from it.
However simple this may seem, it does require the PCs navigating the club and its drunk and hopped-up patrons, as well as drawing the eyes of other Kindred in the room. Doing so requires no rolls, but will be time-consuming and prove difficult for the coterie.
The Succubus Club is pulsating with rapid dark-techno beats. Occasionally a high-pitched laugh pierces through the music, followed by the sound of glass smashing against the ground. The dancers never fall silent as the beat goes on continuously through the night. The club is packed even further to the brim than when the PCs arrived. They will run into several hindrances if they try to make their way through the crowd. Following are examples of who they can stumble into:
### THE SOCIALITE
A woman with long, loose dark hair and a bright-yellow skater dress adorned with black symbols and rhinestones approaches the PCs as they pass her by. She sends them a coy smile as her finger glides around the perimeter of her wine glass. Her attractiveness almost seems intoxicating or addictive, and many heads turn her way with even the smallest of her movements. This is Helena, in her guise as Portia. "So, are you the brave vampires that brought Night Clan scum into our city at the request of our dear Prince?"
Portia does not seem to have any regard of the laws of the Masquerade as she flips her hair and givess the PCs a curious look.
### THE MUSIC LOVER
Beside the largest bar on the main floor, a smallframed and silver-haired man suddenly grabs one of the members of the coterie. His head turns toward them with determination, and his intense blue-green eyes look almost manic as he puts a finger to his lips and whispers in a way they can somehow hear over the music's volume. "Shh… Listen… The music. It speaks. Can you hear it? It's crying for help, it's in agony, but deep inside it knows it can only help itself."
The PCs have stumbled upon Nero from Clan Toreador. If the coterie allows him, he goes on and on about the music, without letting go of his victim. He is not threatening in his behavior but insistent someone listens to his review. If they hear him out, he can be purchased with Experience as a Mawla.
### THE DRUNKEN DISRUPTER
Near the stage, a six-foot-tall red-haired man is thrown, with what seems inhuman strength, to the coterie's feet. He grunts in pains as he hits the floor and grabs the leg of one of the characters as he drunkenly tries to stand. A successful Strength + Athletics roll (Difficulty 3) is needed to not lose balance. "Oy, ye fuckin' Jessie, I'm not too drunk for anythin'! Get me up from 'ere an' I'll smash yer fuckin' head in."
The drunk tourist will try to attack the PC to whom he's clinging, as in his confusion he believes it was this character and not a bouncer who threw him from the stage (where he'd errantly climbed up to join the DJ). Use the Joe Q. Average stat block (see p. XX) but add one dot to his Physical Attributes.
### THE DESPERATE STALKER
One of the PCs feels a tug on their sleeve. A young, frail-looking man stands beside them, shifting his eyes nervously from side to side and grabbing both his elbows. If any of the characters are Malkavian they will recognize this person as Alexa Santos' stalker, Anton Carillo. "Hey dude… I know you're like Alexa. I just want a drink. You know, to make me like them. You know? I'll pay you back."
Anton will not do anything to stop the PCs if they do not pursue him, but he uses every card up his sleeve to gain a mouthful of vitae. He wants to be closer to the object of his "affections."
### The Succubus Club Maze
The staircase to the sub-basement leads to a large cellar of stored-away art pieces, most of which are water damaged, along with old tables, chairs, and a bar. A small supply of liquor bottles, stacked bar chairs, staff t-shirts, and an odd number of freezers and coolers buzz in the darkness. Light sources are scarce, as most individuals roaming the lower parts of the club have no need for them, and the floor looks like it has not been swept since the opening of club. The PCs' shoes stick to the floor where many unknown substances have been spilled.
Tucked away behind the central storage room are winding and confusing corridors of chicken wire, half-molded wooden planks, debris, and building material. Once through, there is the hidden storage room containing Sierra. Navigating the pitch-black maze requires a Wits + Survival roll (Difficulty 3) to avoid toppling any of the precarious furniture and masonry here.
Sierra is in no distress or surprise that she's been captured. If Malenkov is present, however, he's pacing and close to frenzy. Sierra tells the PCs this was exactly how she expected Jackson would react, and she does not blame him for keeping the city and her safe. Following are examples of answers Sierra will give, if questioned:
# (IF MALENKOV IS ABSENT) WHERE IS THE OTHER DELEGATE?
"I know just as much as you do about where he is. Sadly, he decided to bail on our assignment. If I know him, which I do, he is probably at some strip club showing off his fangs. He is not really accustomed to the rules of the Camarilla, you see."
# HOW DO YOU WANT TO JOIN THE CAMARILLA?
"Our clan has resolved to take whatever steps the Camarilla deem necessary, or that is what I'm supposed to say when the Prince asks me. You see, I'm sure as soon as he collects himself, he will come to his senses and hear out our proposition."
# WHY DO YOU WANT TO JOIN THE CAMARILLA?
"Oh, many reasons. Most are above your pay grade, I suspect. Most are above mine. At its simplest, our current sect has devolved and we have ever been a clan of survivors. We always survive and we always strive to win. The Sabbat offers neither of these things. We have pride and history, but it's not as important surviving. Besides, I truly believe we can acclimate to our new friends if we are given the chance — and perhaps we can actually be of use to the Camarilla and even strengthen it."
### WHAT IF YOU ARE NOT ALLOWED TO JOIN?
"That is not an option. The Lasombra do not lose."
# The Meeting Between Sierra and Prince Jackson
When the conversation is over, Sierra reaches into her pocket and pulls out an envelope sealed with the Lasombra crown in purple wax and asks the coterie to hand it to the Prince. If the PCs didn't go to meet her themselves, they'll find the envelope dropped on the floor of the Succubus Club. The name "Jackson" is written in gold ink on the envelope's front.
Prince Jackson is located in his office and, immediately after receiving the letter, dispatches the PCs to
### HANDOUT #4: LETTER TO PRINCE JACKSON
Dearest Prince Jackson, of our ancient enemy the Camarilla,
I write with full authority from the inner council of my clan, and hereby extend the offer of peace and friendship between Clan Lasombra and the Camarilla. It is our wish to call an armistice and join your flock, to best survive the nights to come.
I am aware this letter will come as a surprise, and you may ask why we did not approach your Justicars. It is the belief of our clan council that the Camarilla is governed by its respected Princes, such as yourself, and ultimately it is to you and your peers to decide whether you wish for us at your side or as opposition.
This is a sincere offer. My delegates have authority to make deals on behalf of the clan, though please defer to Ms. Van Burrace for matters of politics and Mr. Malenkov for matters of war.
I hope to be a formally admitted guest to your domain in years to come, without fear of reprisals from your mighty Sheriff, and without you having to be concerned that we act against you.
With great respect,
Sir Talley, Legate and Templar for Clan Lasombra
Childe of Lord Leopold Valdemar
Grandchilde of Tercio Bravo
Great-grandchilde of Boukephos
fetch Sierra if they've proven trustworthy, or places a call to one of his ghouls to bring her to the second floor. The PCs are permitted to stay in the office as the conversation between the two takes place. Notably, if Malenkov is in the club, Jackson orders that he remains in the basement. He doesn't trust the Keeper warlord at all.
Though the interaction could just be between Jackson and Sierra, both vampires turn to the PCs periodically to allow interjections and suggestions. For Jackson's part, he believes the PCs should join in as he laughs at the Lasombra's ridiculous proposition. For Sierra's, she looks to the vampires with whom she spent the previous night for reason.
Jackson announces to Sierra that he doesn't take her
proposition seriously at all. What could the Magisters possibly offer the Camarilla to make up for five centuries of war? In no way does he place the Camarilla as responsible for waging war against the clans of the Anarchs and Sabbat.
Sierra reminds Jackson of the contents of the letter, and is not intimidated by the Prince. Likewise, she reminds him that he responded favorably to Talley's overtures on their clan's behalf. He wouldn't have done that if he didn't feel there was something worth gaining.
Throughout this discussion, the players should feel as if they're a part of the conversation, whether to highlight the dangers of admitting Lasombra to the city or to speak about the potential benefits of
war-hardened allies. If they require encouragement, a clearly amused but slightly troubled Jackson invites them to speak their opinions freely, without judgment. He will then proceed to judge them if they make what he deems a foolish statement.
### The Crux of the Matter
The back and forth between Jackson and Van Burrace goes nowhere, with the Prince increasingly mocking the Lasombra, and the delegate in turn hissing her retorts through her teeth, trying to refrain from breaking in front of the Ventrue.
Eventually, Sierra asks "What would it take? Just name the price for admitting the Magisters as a recognized Camarilla clan in your city and I'll have it done."
Jackson's reply comes with a laugh. "I don't know, girl. How about you just deliver all your Sabbat elders with stakes through their hearts?"
Van Burrace pauses only briefly before responding. "It will be done. I will arrange for an obligation on all Lasombra who want recognition and peaceful passage through your city. They must each deliver a vampire older than themselves to a place of your choosing, for
> whatever fate you deem appropriate." She bites into her palm and extends her hand, vitae freshly risen to the surface, in Prince Jackson's direction.
Jackson, stunned, does not take her hand. Sierra continues speaking. "We understand in order to reform to an entire new way of existence we cannot reform some of our more egregious kin. It will jeopardize the security of the Camarilla to try. Younger Lasombra will have a better chance of getting used to the new ways. By your order I will inform our clan of the decision."
Jackson turns around so he faces the Lasombra again. He clasps Van Burrace's hand with a stern expression on his face. "You've got a deal, but it's only good for as long as I remain in power, you understand? And as
much as I'd like to think otherwise, my influence only extends to Chicago. Maybe the Midwest. Membership in our club is determined on an individual basis. Every young vampire managing to provably restrain or kill an older one picks up a membership. If you want your whole clan in, you'll need to persuade the whole city. For that I'll arrange something a little uncommon for our kind. Tomorrow night I'll lay out your proposal and let the city decide with a democratic vote. Without it, my word might as well be worth spit. Oh, and you can start
### LETTER OF THE DEAL
If followed to the extreme, Clan Lasombra could find its numbers radically reduced as a result of Prince Jackson's pact, though so far it only extends to Lasombra seeking domain in Chicago. It's an appealing deal to many Camarilla Princes however, so depending on its success, other Princes such as Decker of Milwaukee might soon adopt it.
Of course, the letter of the deal was not to deliver elders of the Lasombra, but elders of the Sabbat. Princes interpret this rule differently, and before the Justicars know it, individual Princes are enforcing their own Lasombra admittance rules. Some are more relaxed than others, some are far stricter.
The Amici Noctis believe the Camarilla will tire of the taste of Lasombra blood when they realize they are purging useful Keepers in the same way Stalin executed almost all his effective military officers. Until then, however, they will state which Lasombra are exempt from the internal hunt. Obviously, the Amici Noctis are on top of the exemption list.
by setting an example for your fellow clan members and bring Malenkov with a stake through him to the vote tomorrow. A Keeper war criminal like him would make a fine first sacrifice. To show you're willing, you know?"