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VTM 5e · Chicago by Night
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Chicago by Night
Characters/GENGIS
BrujahAnarch
Portrait of GENGIS

GENGIS

Self-appointed Anarch Visionary

“Fuck you very much, Mr. Prince.”

Facts at a Glance

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Secret(2)

Gengis lives a secret life of luxury in a Gold Coast penthouse.

Vulnerability(1)

Rumors suggest the Tremere use Gengis as a brainwashed pawn.

Asset(3)

Gengis controls a significant Antifa cell and a ghoul named D'Arcy Pock.

Gengis has ties to the Latin Kings through a contact named Perez.

Gengis acts as a mentor and protector for Brujah defectors.

Threat(1)

Critias and Damien have marked Gengis for death.

Alliance(2)

Gengis made a secret deal with Prince Kevin Jackson to protect ten Anarchs.

Gengis maintains a 'bipartisan' friendship with Abraham DuSable over jazz.

Goal(4)

Gengis is secretly contacting his abandoned childer to build a power base.

Gengis is contemplating a play for Baron of Chicago.

Gengis wants to sabotage Lasombra integration or recruit them to the Anarchs.

Quirk(1)

Gengis needs a new Mask to explain his lack of aging.

14 of 14 facts shown

Newfound Power

Gengis is no slouch in wielding influence over the Anarchs and the kine, but he is still unsure of how exactly to best use it. This is all new to him. Until recently he was a poster boy and held little power. Now, with the Brujah defection to the Anarchs, his moves are scrutinized. He mostly follows the trends of the vocal left-wing kine, which has served him well so far, but he wants to meet with like-minded Kindred to come up with some grand plans for the city.

Nesting

Gengis has always kept his penthouse haven within the city, much to the chagrin of his coterie. Gengis likes having a comfortable place to bunk down and relax, which he does often. His coterie encourage him to lease it out to visiting Anarch dignitaries, but Gengis is very possessive over his property. He's weighing up whether to sacrifice his privacy and wealth for the good of the Movement.

Stick it to the Man

Gengis knows very little about the Lasombra, but he does know he doesn't want a strengthened Camarilla. He's tempted to sabotage any upcoming Lasombra visit, or, if he can find some charming Anarchs, try and win any visiting Keepers over to the Anarch Movement instead.

Chicago AnarchsUnderwhelming

Gengis loves his fellow Windy City Anarchs but realizes the heady days of Chicago Anarchs are gone. When the Hounds' persecution of Anarchs commenced, many drifted to Milwaukee and Indianapolis. Gengis knows he has to work with the other members of his coterie to strengthen the Anarch Movement in Chicago, but he's restricted to 10 members. He's contemplating a play for Baron, but knows he'll face competition from Anita or Maldavis.

Abraham DuSableFriendly

Gengis' relationship with DuSable is an odd one, as despite the two of them sitting on either side of the sectarian fence, they both enjoy jazz and still attend clubs together. Gengis embraces what he calls his "bipartisan sensibilities" while DuSable just enjoys the company of a vampire who can appreciate music.

Kevin JacksonNecessary Evil

Gengis made a deal with Kevin Jackson that he's yet to announce to the other Anarchs in the city. As long as the Anarchs don't attack Camarilla Kindred, up to 10 are allowed to remain in Chicago, and will in turn remain unaccosted. Anyone not on the list is fair game for the Sheriff and Hounds. There was an added caveat: Jackson was clear that any Ventrue identifying as Anarch must be handed over to Critias for "re-education." Gengis is eyeing up Bobby Weatherbottom and wondering how dirty he's willing to get his hands in exchange for 10 unassailable Anarch spots in the city.

Bobby WeatherbottomNecessary Sacrifice

Gengis made a deal with Kevin Jackson that he's yet to announce to the other Anarchs in the city. As long as the Anarchs don't attack Camarilla Kindred, up to 10 are allowed to remain in Chicago, and will in turn remain unaccosted. Anyone not on the list is fair game for the Sheriff and Hounds. There was an added caveat: Jackson was clear that any Ventrue identifying as Anarch must be handed over to Critias for "re-education." Gengis is eyeing up Bobby Weatherbottom and wondering how dirty he's willing to get his hands in exchange for 10 unassailable Anarch spots in the city.

Quick Stats

Embraced
1972 (Born 1954)
Generation
12th
Blood Potency
1
Humanity
7

Attributes

Physical

Strength
4
Dexterity
3
Stamina
3

Social

Charisma
3
Manipulation
2
Composure
2

Mental

Intelligence
3
Wits
3
Resolve
2
Health6
Willpower4

Skills

Physical

Athletics (Basketball)
Brawl
Drive
Firearms (Handgun)
Larceny

Social

Etiquette
Insight
Intimidation (Size)
Leadership
Persuasion (Oratory)
Streetwise (Antifa)
Subterfuge

Mental

Awareness
Investigation
Technology

Disciplines

Celerity
▶1Rapid Reflexes

Faster reactions and minor actions.

This power also prevents them from taking a penalty when they have no cover during a firefight.

Fits Gengis's history of 'going off half-cocked' and his frequent involvement in street brawls and riots where quick reactions are vital.

▶2Fleetness

Add Celerity rating for non-combat Dexterity test or defending.

This may be used once per turn when defending with associated pools.

Cost: One Rouse Check

Duration: One scene

Essential for a character who leads protest marches and participates in urban riots, allowing him to navigate chaos and evade the Second Inquisition or police.

Fortitude
▶1Resilience

Add their Fortitude rating to the health track.

As a front-line rioter and 'hero for the common Anarch' who throws himself into the fray, extra physical durability is a default necessity.

Potence
▶1Lethal Body

Unarmed attacks do Aggravated Health damage to mortals when used and ignore one level of armor per Potence rating of user.

Reflects his 'intimidating appearance' and his role in committing acts of violence during riots against mortal authorities.

▶2Prowess

Add Potence rating to their unarmed damage and to feats of Strength, add half their Potence rating (Rounded up) to Melee damage.

Cost: One Rouse Check

Duration: One scene

Iconic for a Brujah leader who is described as a 'force to be reckoned with' and who protects his clan members through physical might.

Presence
▶1Daunt

Add Presence rating to any intimidation rolls.

Awe and Daunt cannot be used at the same time.

Duration: One scene or until ended by the user

Matches his 'intimidating appearance' (shaved head, tattoos, piercings) and his ability to command respect through fear in the punk and gang scenes.

▶2Lingering Kiss

Usable during feedings, the victim gains a bonus to Social attribute for one night.

A withdrawal follows where the victim takes a penalty equal to the original bonus when not actively working towards the next fix. It cannot be used on those under a Blood Bond. Unbondable cannot take this discipline power.

Duration: Number of nights equal to the user's Presence rating

Fits his history of creating several childer and his 'bipartisan' social nature, using his blood to maintain ties with allies like DuSable or his ghouls.

▶3Entrancement

Influence someone into a star-struck or beguiled state of mind where they do their best to keep the user happy. Adding their Presence rating in dice to any social rolls against the victim.

If the request is harmful to the victim or their loved ones, or opposes their tenets the test must be made again or Entrancement fails.

Cost: One Rouse Check

Pool: Charisma + Presence

Duration: One hour plus one per point of margin

Reflects his transition into a 'charismatic leader' who draws people to his cause and maintains a loyal following within the Antifa and punk movements.

Ambition

Forge a permanent place for the An- archs in Chicago

Convictions

  • Always fight oppression

Touchstones

  • Perez — Latin Kings gang member and lookout for the Anarchs

Locations

Gold Coast PenthouseHaven