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VTM 5e · Chicago by Night
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Chicago by Night
Characters/ABRAHAM DUSABLE
TremereCamarilla
Portrait of ABRAHAM DUSABLE

ABRAHAM DUSABLE

Father-Turned-Commander of the Tremere

Facts at a Glance

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Secret(4)

DuSable is the sire of the Anarch leader Maldavis.

DuSable likely murdered his sire, Nicolai, to clear his path to power.

DuSable may be acting as a sleeper agent for the hidden Council of Seven.

Vulnerability(1)

DuSable is obsessed with Freddie Davis, a mortal descendant of Maldavis.

Knowledge(1)

Prince Jackson is suspicious of DuSable's past and the disappearance of Garwood Marshall.

Asset(2)

DuSable controls the Hyde Park Chantry, a heavily fortified mansion with significant occult defenses.

He maintains influence over the University of Chicago's medicine and anthropology departments.

Threat(1)

DuSable is a master of the 'House Militant' martial aspects of Thaumaturgy.

Alliance(1)

Rumors suggest DuSable and Maldavis are secret lovers and co-conspirators.

Conflict(1)

DuSable deeply distrusts Erichtho, viewing her as a potential House Carna sympathizer.

Goal(2)

DuSable aims to restore Tremere orthodoxy and convert House Carna members back to the 'Old Ways'.

He is transforming the Chicago Tremere into an autonomous, respected organization while supporting Camarilla customs.

Quirk(1)

DuSable keeps a mortal assistant, Karl Stott, out of uncharacteristic guilt.

14 of 14 facts shown

Stepping Back

The purpose of the Tremere is not ascendance in this world, over its cast of fools and monsters. Nor is the House a gathering of mystics and their competing personal truths. The fact is that even though every Prince pretends their throne will last until the flood comes again, history tells a different story. Therefore, the new Tremere of Chicago, his Tremere, will support the Camarilla's rational customs, but give up further political striving.

The Old Ways

DuSable's Tremere will also follow the orthodox Art, revealed in the Pyramid, and texts descending from the Primus and Council. The physical existence of the eldest Tremere was never as important as their knowledge. DuSable notes how many younger Tremere joined House Carna and believes many of them became ideologically polluted in such circumstances. It's time to convert them back to the old ways.

Unification

DuSable believes in getting his own clan in order before everything else, by transforming it from the politically compromised arm of a now-dead international chain of command into an autonomous organization which must be respected for its capabilities. Of course, there is no power that isn't tested, but with House Carna so close, Chicago provides many opportunities for instructive conflict.

Maldavis" Carol DavisPaternity

Maldavis is Abraham DuSable's shame and a source of lingering obsession, though with the Tremere fallen from Camarilla recognition, he now finds himself having more in common with her than he once did.

"Erichtho" Tracy GravesDistrust

He doesn't trust Erichtho, but respects her. She's a vital connection to the world of mortal magi, but is popularly ### THE MYSTERIOUS GARWOOD MARSHALL Abraham DuSable supposedly had another childe, Garwood Marshall. Marshall was definitely a Tremere, and DuSable never said he wasn't his childe, but it was rumored that Marshall claimed an Embrace in the late 1930s, before DuSable was himself Embraced. Further, Marshall seemed to disobey his "sire" at a whim, with few consequences. And in 1995, he vanished. In 1997, Joseph Peterson had a hideout Marshall kept in the Fine Arts building searched. His agents found anonymous letters from an individual who wrote as if they were his sire but were not in DuSable's handwriting. One said, "If you fail to do what we have spoken of, I will personally resolve the matter through extreme means." Prince Jackson is aware of these letters, but when asked, DuSable merely said, "He was my direct subordinate in our Pyramid, and he's gone." The Prince is dissatisfied with this response. thought to be a Carna sympathizer since during the nights of the Prime Chantry she barely kept her distrust of the Council of Seven within acceptable bounds.

Quick Stats

Sire
Nicolai
Embraced
1943 (Born 1883)
Generation
7th
Blood Potency
3
Humanity
3

Attributes

Physical

Strength
4
Dexterity
2
Stamina
2

Social

Charisma
4
Manipulation
4
Composure
4

Mental

Intelligence
5
Wits
4
Resolve
5
Health5
Willpower9

Skills

Physical

Athletics
Brawl
Drive
Firearms
Melee
Stealth

Social

Etiquette
Insight
Intimidation
Leadership
Persuasion
Subterfuge

Mental

Academics
Awareness
Finance
Investigation
Occult
Politics

Disciplines

Auspex
▶1Sense the Unseen

Sense supernatural activity.

If the target is using Obfuscate they oppose using Wits + Obfuscate vs the user's Wits + Auspex, normal searches use Resolve.

Pool: Wits/Resolve + Auspex

Fits his role as a master of the Art who scans rooms with a frown and has spent years identifying 'incomprehensible entities' and 'inhuman monstrosities' at war.

▶2Premonition

Visions of the future.

The Storyteller may activate this power passively with no cost, when used actively the user must make a Rouse Check and roll Resolve + Auspex.

Cost: Free / One Rouse Check

Pool: Resolve + Auspex

Reflects his 'occult insights' and his ability to make 'preparations' and 'small moves' ahead of time to ensure survival.

▶3Scry the Soul

Perceives information about the target.

This can either be used on a single target or a crowd.

Cost: One Rouse Check

Pool: Intelligence + Auspex

Duration: One turn

Matches his 'precise intellect' and ability to test myths and legends by perceiving the true nature of those around him.

Dominate
▶1Compel

Issue a single command.

No rolls are needed when the target is an unprepared mortal. However, mortals who have been Dominated in this scene already or this goes against their nature may roll to resist.

Pool: Charisma + Dominate

Duration: No more than one scene

A basic tool for a Tremere of the 'House Militant' who values well-ordered cells and direct hierarchy.

▶2Mesmerize

Issue complex commands.

No rolls are needed when the target is an unprepared mortal. However, if this goes against their nature they may roll to resist.

Cost: One Rouse Check

Pool: Manipulation + Dominate

Duration: Until command is carried out or the scene ends

Reflects his 'surrogate parenting' of Nicolai, whom he described as being 'easily influenced' by his suggestions.

Fortitude
▶1Unswayable Mind

Add Fortitude rating to rolls to resist methods to sway the character's mind against their will including supernatural.

Directly aligns with his narrative of placing 'morality beneath personal discipline' and his 'precise intellect' that resists mortal and vampire distractions.

▶2Toughness

Subtract the Fortitude rating from all superficial damage taken before halving, it cannot be rounded down below one.

This occurs before halving the damage but cannot reduce it below one.

Cost: One Rouse Check

Duration: One scene

Essential for a vampire who 'endured the horrors' of a supernatural war and survived encounters with 'mutilating' monstrosities.

▶3Fortify the Inner Façade

Increasing the Difficulty of mental powers to read or pierce the mind by half of the Fortitude Rating.

If the rules allow them to resist, they add their Fortitude rating to their pool instead.

Duration: One scene

Fits a character who keeps 'secret pride' and maintains a 'False Face' or hidden agenda against the Prince and other clans.

Blood Sorcery
▶1A Taste for Blood

Discover traits of another through their blood.

Pool: Resolve + Blood Sorcery

The quintessential Tremere power for a magus who believes 'myths could be tested' and 'harvested for power' through occult study.

▶2Scour Secrets

Pore through a large amount of content within minutes. Errata

This power does not allow the user to parse things written in a language they cannot understand.

Cost: One Rouse Check

Pool: Intelligence + Blood Sorcery

Duration: One night or till the information is found or there’s a dead-end

Reflects his study of 'old lore' and 'strange tomes' to master the Art more rapidly than his peers.

▶3Blood of Potency

Increase Blood Potency temporarily.

This power can allow a Kindred to bypass the Blood Potency limit set by their generation.

Cost: One Rouse Check

Pool: Resolve + Blood Sorcery

Duration: One Scene or Night

As a 7th generation vampire, this power allows him to leverage his potent blood to master the 'martial aspects of the Art'.

▶4Theft of Vitae

Manipulate blood from a victim through the air to feed.

When in use the victim is under the same influence as a standard Kiss.

Cost: One Rouse Check

Pool: Wits + Blood Sorcery

Duration: One feeding

A signature power of the 'House Militant' that allows for efficient, martial-focused feeding during conflict.

▶5Cauldron of Blood

Boil the victim's blood in their body.

If a mortal takes one point of damage they die screaming.

Cost: One Rouse Check, Stains

Pool: Resolve + Blood Sorcery

Duration: One turn

The ultimate expression of his mastery over the 'martial aspects of the Art' and his ability to 'discard and burn' his enemies.

Ambition

Unify Clan Tremere in Chicago

Convictions

  • Self-Discipline is the Path to Eternity
  • Love is the Enemy of Respect

Touchstones

  • Freddie Davis — Anthropology Student and Descendant; Karl Stott — Occultist Whose Master He Killed

Locations

Hyde Park ChantryHavenUniversity of ChicagoHaven